May 23, 2012, 11:05:09 AM

Author Topic: [Suggestion] Mitigating the nadespam problem  (Read 388 times)

Valerie Valens

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[Suggestion] Mitigating the nadespam problem
« on: March 05, 2011, 11:43:01 AM »
I have been thinking, and an idea that I got was to disable the default buy menu and automatically give armor and a nade to every survivor at the beginning of a round. That way they are locked to one grenade per round and will have to use it wisely. Another idea is to then quadruple the base damage factor of the grenades so that they can be a lot more useful in dispatching the zombies.

A third idea involving nades is to enable flashbangs, but instead give them the effect of freezing zombies in a radius for a few seconds or push them away. Could be useful as an escape tool. ( The latter option having a comedic potential if the survivor overshot their target and accidentally launch zombies towards themselves. :D )
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Inkette

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #1 on: March 05, 2011, 01:10:04 PM »
That's a pretty cool idea, but we'll have to see what local/death says about it. :)

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #2 on: March 05, 2011, 01:12:22 PM »
Not a bad idea, but this could cause problems and this would take a pretty long time I'm assuming to make this happen.

Death

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #3 on: March 05, 2011, 01:21:38 PM »
I like the idea of just giving everyone armor, and a grenade at the start of the round, and removing the buy menu. It's only used for those two things anyway with the exception of the few people who like night vision. Extra damage added to the grenades would be very useful too.

Nice idea ;D

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #4 on: March 05, 2011, 01:57:42 PM »
but I like my night-vision overlay :'(  (it's the Duke Nukem symbol :D)
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Re: [Suggestion] Mitigating the nadespam problem
« Reply #5 on: March 05, 2011, 02:06:12 PM »
I like this idea a lot ;D

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Valerie Valens

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #6 on: March 05, 2011, 02:34:40 PM »
but I like my night-vision overlay :'(  (it's the Duke Nukem symbol :D)

NV could also be auto-given at the start. No harm in doing that anyways since we are given enough money to buy anything for the round at the start.
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[NotD] Ganryu

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #7 on: March 05, 2011, 02:54:13 PM »
NV could also be auto-given at the start. No harm in doing that anyways since we are given enough money to buy anything for the round at the start.

oh...well, in that case I'm all for this :D
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ThreatToAll

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #8 on: March 05, 2011, 07:25:43 PM »
well if ur going to quadruple the base dmg of nades, u'll probably end up nade killing urself depending on how u threw it, cuz either way, if u throw a nade @ quadruple dmg, ur bound to lose hp

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #9 on: March 05, 2011, 08:13:14 PM »
well if ur going to quadruple the base dmg of nades, u'll probably end up nade killing urself depending on how u threw it, cuz either way, if u throw a nade @ quadruple dmg, ur bound to lose hp

only if you are within the radius. it's an increase of damage, not an increase of damage and radius.
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Re: [Suggestion] Mitigating the nadespam problem
« Reply #10 on: March 05, 2011, 09:52:25 PM »
I've never seen someone nade spam :O

[NotD] pogapoe

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #11 on: March 05, 2011, 10:15:58 PM »
You could just make nades cost a lot more, but do more damage.

Dr. Spas

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #12 on: March 05, 2011, 10:50:14 PM »
Great Idea!  I really like the accidentally launch zombies towards themselves part.  :o

Valerie Valens

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Re: [Suggestion] Mitigating the nadespam problem
« Reply #13 on: March 12, 2011, 03:53:18 AM »
I've never seen someone nade spam :O

Quite a few of us regulars have seen it though. A recent example was when we were stacking up at the CT Spawn in Italy, and no less than 3 people were spamming nades.
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Re: [Suggestion] Mitigating the nadespam problem
« Reply #14 on: March 12, 2011, 04:17:36 AM »
I've never seen someone nade spam :O

Or in Dust when the CTs make their "Alamo" in CT spawn.
All you'll hear is 'Fire in the hole!'
I like the quad damage increase for the nades. It would make them more useful in the later rounds.
Some good ideas to consider.
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