May 23, 2012, 10:49:45 AM

Author Topic: medic packs  (Read 1245 times)

shadowofdeath

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Re: medic packs
« Reply #15 on: May 12, 2009, 09:51:37 AM »
assuming we ever use this you wouldnt be goin over 100

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Re: medic packs
« Reply #16 on: May 15, 2009, 02:48:26 PM »
1. shadowdeath your total amount of posts scared me pooless
2. Gain hp when you kill a zombie? The most you would probably gain is 0.1 because of how many zombies. If it was like 2 or 3 you would most likely be invincible since zombies are easy to kill.
3. If the idea actually goes into the server make the boss like 5hp per kill or something.


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luckyshotz

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Re: medic packs
« Reply #17 on: May 18, 2009, 09:42:36 PM »
yeah It might be a little too easy then... maybe like a small burst of regeneration  :P

Shankles

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Re: medic packs
« Reply #18 on: May 19, 2009, 07:05:08 PM »
I liked the cooldown idea. Possibly a 5 minute cooldown for like 50hp? We could pull of napolom grenades but we can't to moltovs. Oh, btw, shadow used the post editor where as I posted mine myself, lol.

[NotD-R] Sartan

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Re: medic packs
« Reply #19 on: May 20, 2009, 12:39:32 PM »
My idea for this type of thing:

Zombies can infect with a 30% chance if they hit you which will inflict 5 dmg every 10 seconds

med-kits will heal the infection along with 20hp

price for med-kits should be 8000 or so


med-kit use cooldown? :D

Oh and another idea:

molotov grenades

splash dmg ftw :D
yea this is a good idea but wouldent that make a lot of lagg in the sever?

TheNoodle

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Re: medic packs
« Reply #20 on: May 20, 2009, 05:25:58 PM »
Okay, so what I've gathered, is have some zombies "poisonous," whereas they hit you, and say every 10 seconds your hp slightly drops. You need to buy a health pack to get rid of this "poison" [or whatever else you would like to call it.]

I think it sounds niceo? Takes away some of the simplicity of the game, but I dig it.

Shankles

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Re: medic packs
« Reply #21 on: May 20, 2009, 07:51:30 PM »
The only problem is that (to my knowledge) there is no mod that would allow us to do some of this which means much coding, and unless anyone knows how to code mods I doubt it will happen. Local is packed to the brim right now, between AP exams, Europe, etc...

luckyshotz

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Re: medic packs
« Reply #22 on: May 20, 2009, 08:30:49 PM »
Yeah true, he is very busy. On an iceworld server I played on they have a mod that has a Health Regen, Its like 1hp Per 2 Seconds... Maybe you can change it or something :D

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Re: medic packs
« Reply #23 on: May 28, 2009, 06:24:20 PM »
absolutely, i think medic packs should be like $750 for 50 health

Steezy

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Re: medic packs
« Reply #24 on: August 26, 2009, 04:01:32 PM »
I think you should just get one media pack per round and no saving up. Which means if you dont use that media pack one round you dont get 2.
Media packs heal all your health to 100.
They have it in this server in 1.6 thats kinda like this server

Rivahrat

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Re: medic packs
« Reply #25 on: August 26, 2009, 04:07:09 PM »
media packs....whats that? are they some kind of packages that contain itunes, windows media player and such?

Kevin!

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Re: medic packs
« Reply #26 on: August 26, 2009, 04:13:01 PM »
Maybe have like 20-50hp be worth $16000

This is actully good, cause we have a lot of ammo to start with, and it's not like we don't get money for killing zombies.
But I also think that Med. packs should be limited to only a medic class, if that is possible, cause if every player had a med pack, and continued to buy them, we would never die, and mabye limit the medic class? Like only 4 or so? (Supporting the firing squad style of play, not the lone wolf.)
« Last Edit: August 26, 2009, 04:20:12 PM by [NotD-R] Tsukasa. »

 


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