May 23, 2012, 10:38:55 AM

Author Topic: Battlefield CS:S Test  (Read 860 times)

[NotD] localhost

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Re: Battlefield CS:S Test
« Reply #15 on: January 04, 2011, 06:42:03 PM »
Postponing till tomorrow so I can fix the KeyValue parser. Didn't know how to do them in the first place and hoped it would work right out of the box xD

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DanJK

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Re: Battlefield CS:S Test
« Reply #16 on: January 04, 2011, 06:49:02 PM »
Postponing till tomorrow so I can fix the KeyValue parser. Didn't know how to do them in the first place and hoped it would work right out of the box xD
Alright, I should be here tomorrow to test too :)

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Re: Battlefield CS:S Test
« Reply #17 on: January 05, 2011, 05:23:17 PM »
Cool, well I think we still be doing the test at 6:00 PM if people will attend :)

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xemodeejx

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Re: Battlefield CS:S Test
« Reply #18 on: January 05, 2011, 05:26:20 PM »
same time as yesterday? if so i will be there

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Re: Battlefield CS:S Test
« Reply #19 on: January 05, 2011, 05:34:03 PM »
Yup, looking forward to it xemodeejx.

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Re: Battlefield CS:S Test
« Reply #20 on: January 05, 2011, 05:55:52 PM »
Yay! Five minutes! :D

xemodeejx

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Re: Battlefield CS:S Test
« Reply #21 on: January 05, 2011, 07:28:52 PM »
battlefield is excellent local. once those few bugs are kicked its gonna be amazing. ty for the hard work

DanJK

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Re: Battlefield CS:S Test
« Reply #22 on: January 05, 2011, 11:09:38 PM »
I had a lot of fun aswell earlier, especially on cs_jungle.  Great map with a great style of gameplay.

My only suggestion would be spawn protection, since from just playing earlier I know people like to camp the spawn points and just take you out the second you spawn.  Not sure if you are workin on that or not though.

xemodeejx

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Re: Battlefield CS:S Test
« Reply #23 on: January 05, 2011, 11:18:43 PM »
the problem with spawn protection would be that we can spawn on squads. which could mean 4 ppl can spawn around a firefight and take everyone out because they cant be shot

 


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