May 23, 2012, 07:03:56 AM

Author Topic: {ISUGGESTION} New Maps for ZombiHell  (Read 1539 times)

Death

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{ISUGGESTION} New Maps for ZombiHell
« on: September 24, 2010, 07:48:51 AM »
These are just some cool maps that I found(some I have even played before), and think would work well in ZombieHell. I figured I would post them up, and maybe they could be added to the server when there is time. I could download them, make a maplist, test with the bots, and make the .nav files to make it easier if you want too. I do think we need some new maps on ZH though. ;D ;D

zm_pripyat  - http://www.fpsbanana.com/maps/139388

zm_wp_abandon_mall_b9b - http://www.fpsbanana.com/maps/129533

wal-mart_v5 - http://www.fpsbanana.com/maps/7227

de_club - http://www.fpsbanana.com/maps/27128

cs_miami_css - http://www.fpsbanana.com/maps/11453

de_deathhouse_pro - http://www.fpsbanana.com/maps/145322

de_kitkat_station - http://www.fpsbanana.com/maps/71085

de_museum_beta1 - http://www.fpsbanana.com/maps/65487

de_saw - http://www.fpsbanana.com/maps/62353

de_warehouseraid - http://www.fpsbanana.com/maps/57348

de_parthe_beta  - http://www.fpsbanana.com/maps/53803

de_pub_assault_v2 - http://www.fpsbanana.com/maps/53246

[NotD]*sorrow*FatesMoM

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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #1 on: September 24, 2010, 08:28:29 AM »
you were not admin yet. but we had a meeting where local said the admin could add new maps. is that possible? i would love to see many of those maps specially wal-mart reminds me of the good ol days in cs 1.6.

gj death thnx

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Death

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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #2 on: September 24, 2010, 08:49:05 AM »
I'm actually in the process of downloading them now. Then I'm going to make a maplist, and get them all zipped for fast DL too this time.  ;) :D

Death

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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #3 on: September 24, 2010, 12:26:41 PM »
Ok, I have tested these maps and they all work except de_pub_assault_v2, and de_warehouseraid which didn't work well with the bots, so I removed those. I have uploaded everything to rapidshare, every map has a .nav file with it, and there is a maplist too. :D :D :D

ZH Maps (Regular)
http://rapidshare.com/files/421027033/ZH_MAPS__Regular_.rar.html

ZH Maps (Zipped for fast DL--.bz2 format)
http://rapidshare.com/files/421020353/ZH_MAPS__Fast_DL_.rar.html

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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #4 on: September 29, 2010, 06:53:17 AM »
Wow, perfect Death. Thanks :D looking forward to these.

Have you seen this map btw?
http://www.fpsbanana.com/maps/145968

May be too big for ZombieHell, haha.

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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #5 on: September 29, 2010, 09:00:32 AM »
Yeah, I've played that one map Abandon Mall on a different server before. It was a pretty nice experience, though we only had about 4 people playing at the time, It was a good size map in terms of places to run around in and such. Alot of the shops in there were open to explore and things too. Very nice ideas, thanks guys its always fun to play new maps with people and these look to be alot of fun once they get up and running.  :)

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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #6 on: September 29, 2010, 12:27:51 PM »
cs_miami_css, good map not many camping places it plays nicely

zm_wp_abandon_mall_b9b, unless you can make the boxes and crates fixed it will be a problem map. people are making cades

wal-mart, is fun not sure it can play with our rules people camp the roofs after teleporting there. the zombies almost never teleport up there. i need more admin, specially nick to play this map. (not sure bout where or if there should be death zones)

de_club21, has crashed the server
de_deathhouse, crashed the server
de_saw, crashed the server
de_kitkat station, crashed the server
de_museum_beta1, crashed the server


de_warehouseraid
zm_pripyat
de_parthe_beta
de_pub_assult_v2

have not been tested yet. i have crashed the server 5 times i do not want to push my luck with the players any more to day.
« Last Edit: September 29, 2010, 01:55:04 PM by [NotD]*sorrow*FatesMoM »

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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #7 on: October 17, 2010, 10:02:29 PM »
Are you still taking suggestions for maps? Because I have a few.

cs_penitenciaria - http://www.fpsbanana.com/maps/125211 (It's best to flip the spawns around so that players spawn inside the prison and zombies outside.)
zm_desert_fortress_v2 - http://www.fpsbanana.com/maps/45929 (Spawns might need a bit of tweaking for ZH balance)
zm_future - http://www.fpsbanana.com/maps/28024
zm_office_final_hdr - http://www.fpsbanana.com/maps/13654 (Again, the CT/T spawns might need to be flipped)
zm_ industry_v2 - http://www.fpsbanana.com/maps/18337
zm_lila_off!ce - http://www.fpsbanana.com/maps/60526

I'll look more up later.
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ghosteh

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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #8 on: October 17, 2010, 10:07:49 PM »
might not be a good ldea to add zombie mod maps
« Last Edit: October 17, 2010, 10:09:38 PM by Ghostie_^ »


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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #9 on: October 17, 2010, 10:17:50 PM »
Are you still taking suggestions for maps? Because I have a few.

cs_penitenciaria - http://www.fpsbanana.com/maps/125211 (It's best to flip the spawns around so that players spawn inside the prison and zombies outside.)
zm_desert_fortress_v2 - http://www.fpsbanana.com/maps/45929 (Spawns might need a bit of tweaking for ZH balance)
zm_future - http://www.fpsbanana.com/maps/28024
zm_office_final_hdr - http://www.fpsbanana.com/maps/13654 (Again, the CT/T spawns might need to be flipped)
zm_ industry_v2 - http://www.fpsbanana.com/maps/18337
zm_lila_off!ce - http://www.fpsbanana.com/maps/60526

I'll look more up later.


these maps are actually quite good, I've played them before when I didn't even know of NotD, and I had a blast on all but the lila map (only reason the lila map wasn't fun to me was because of the other ones I played). these are actually good suggestions, but like ghostie said, they might not be good due to being zombie mod maps.
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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #10 on: October 17, 2010, 10:34:59 PM »
Would ZE/ZH maps work better then?
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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #11 on: October 17, 2010, 10:38:18 PM »
Would ZE/ZH maps work better then?

that's a possibility, try posting a few and lets see what they look like :D
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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #12 on: October 23, 2010, 03:22:10 PM »
Okay so Zombie Escape maps are out of the question. They are way too large in file size to be viable. (One is 113 MB large and the other is 39 MB) However I have found a few suggestions that might just work.

zombie_azteciancourtyard_b5 - http://www.fpsbanana.com/maps/66441 - The map is small, but there are plenty of corridors and traps to keep things interesting.

zh_contraire_b1 - http://www.fpsbanana.com/maps/28070 - This map looks great and the layout is pretty well varied.

zh_dark_collosus_b1 - http://www.fpsbanana.com/maps/25807 - Not too sure on this one, it looks like something that might work, until the monkeys, snorks and dogs start to appear, then it would be a disaster.

zh_desertbase - http://www.fpsbanana.com/maps/22724 - This is one of my favourites, however, since you can pretty much lock yourself up safely with no chance of being shanked, I am not sure if this one fits the spirit of the server. Unless you can create a custom NAV file that has zombies push buttons to open blast doors.

zh_lostcave - http://www.fpsbanana.com/maps/51346 - Arena style map, very small. Not sure if it could work well with the fast zombies though. Should prove intense though.

zombie_cargoship_b2 - http://www.fpsbanana.com/maps/28069 -  Pretty straightforward map, should prove interesting.

zombie_rush_xxx - http://www.fpsbanana.com/maps/53931 - Pretty cool gameplay concept.

zriot_spaceship_a3 - http://www.fpsbanana.com/maps/129571 - Dark and spooky themed map, should prove interesting. Plenty of spots to hold out too.

zh_jam - http://www.fpsbanana.com/maps/9506 - This map is very atmospheric, a must have for Zriot fans.

dotd_crookcounty - http://www.fpsbanana.com/maps/10060 - Very nice city map, definitely should check it out.

BTW, I wonder why so few people are warming up the idea of playing on CS_Xmas it looks like a fun map to kill zombies in.
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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #13 on: October 23, 2010, 04:40:54 PM »
Okay so Zombie Escape maps are out of the question. They are way too large in file size to be viable. (One is 113 MB large and the other is 39 MB) However I have found a few suggestions that might just work.

zombie_azteciancourtyard_b5 - http://www.fpsbanana.com/maps/66441 - The map is small, but there are plenty of corridors and traps to keep things interesting.

zh_contraire_b1 - http://www.fpsbanana.com/maps/28070 - This map looks great and the layout is pretty well varied.

zh_dark_collosus_b1 - http://www.fpsbanana.com/maps/25807 - Not too sure on this one, it looks like something that might work, until the monkeys, snorks and dogs start to appear, then it would be a disaster.

zh_desertbase - http://www.fpsbanana.com/maps/22724 - This is one of my favourites, however, since you can pretty much lock yourself up safely with no chance of being shanked, I am not sure if this one fits the spirit of the server. Unless you can create a custom NAV file that has zombies push buttons to open blast doors.

zh_lostcave - http://www.fpsbanana.com/maps/51346 - Arena style map, very small. Not sure if it could work well with the fast zombies though. Should prove intense though.

zombie_cargoship_b2 - http://www.fpsbanana.com/maps/28069 -  Pretty straightforward map, should prove interesting.

zombie_rush_xxx - http://www.fpsbanana.com/maps/53931 - Pretty cool gameplay concept.

zriot_spaceship_a3 - http://www.fpsbanana.com/maps/129571 - Dark and spooky themed map, should prove interesting. Plenty of spots to hold out too.

zh_jam - http://www.fpsbanana.com/maps/9506 - This map is very atmospheric, a must have for Zriot fans.

dotd_crookcounty - http://www.fpsbanana.com/maps/10060 - Very nice city map, definitely should check it out.

BTW, I wonder why so few people are warming up the idea of playing on CS_Xmas it looks like a fun map to kill zombies in.


zombie_azteciancourtyard_b5 - traps might cause an issue for other players due to the fact that one (if not several) players might activate a trap and cause other players to get killed.

zh_contraire_b1 - seems interesting to me.

zh_dark_collosus_b1 - poor map to use, would be a disaster all around.

zh_desertbase - I've played this map before, and there are WAY too many camping spots that would become illegal zones.

zh_lostcave - uhh...can't really say, never saw this map before

zombie_cargoship_b2 - a lot of camping spots to get into, but a generally good map for suggestion.

zombie_rush_xxx - this one is debatable...

zriot_spaceship_a3 - honestly, I'd say this is a tad...unstable to play in. I've been to other servers with this map, and it never turned out too well.

zh_jam - looks good to me, hopefully it can be added.

dotd_crookcounty - this map has problems with it due to the major update that happened. idk if it would still work in the server or not, so I'll have a few buddies of mine host a server and test it when I get the chance to inform them.

also, the reason people don't like playing on cs_xmas is because of how small the map is, as well as the illegal camping spots (not sure if I am remembering the same map, there are several xmas themed maps for CSS that I know of).
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Re: {ISUGGESTION} New Maps for ZombiHell
« Reply #14 on: October 23, 2010, 06:25:41 PM »
spaceship maps have always had some rather odd complications

 


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