May 22, 2012, 09:53:53 PM

Author Topic: Server Settings  (Read 781 times)

[NotD] localhost

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Re: Server Settings
« Reply #15 on: March 16, 2010, 09:38:27 PM »
Actually, turns out that its not due to server changing settings, but due to NoBlock.

Check out the 2 first links.
http://www.google.com/search?q=Physical+Mayhem&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a

Should be an interesting read.

Thanks to [NotD] SUPER TROOPER

Undead

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Re: Server Settings
« Reply #16 on: March 16, 2010, 09:41:40 PM »
Yay for a fellow EventScripter, but why ESS... ESP is the way to go! Lol, but it probably won't make a difference for a script this small.

A little info though, no point in having mattie_eventscripts 1, it has to be on for the script to even run in the first place and by default it is on, unless set to 0 in the server.cfg. Also, why not just have those sever settings set for all maps? This script is made for the MG server, so why not just have it for any map.

Code: [Select]
import es

server_settings = {
  'sv_friction': 4, 'mp_autoteambalance': 0, 'sv_gravity': 800, 'sv_maxspeed': 220,
  'sv_airaccelerate': 1000, 'sv_turbophysics': 0, 'sv_stopspeed': 75, 'sv_stepsize': 18
}

def es_map_start(ev):
  for x in server_settings:
    es.forcevalue(x, server_settings[x])

Untested though.

-------------

EDIT: Hey Local, you should look into using a different NoBlock System then, one more up-to-date.
« Last Edit: March 16, 2010, 09:43:45 PM by Undead »
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korori

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Re: Server Settings
« Reply #17 on: March 16, 2010, 09:48:22 PM »
Question could you just unload and reload noblock every map. IDK
I really dont know why i stick to that. Specially since there's more you can do with ESP.

Korori
« Last Edit: March 16, 2010, 09:51:46 PM by [NotD] Super Senshi Korori »

Undead

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Re: Server Settings
« Reply #18 on: March 16, 2010, 10:17:03 PM »
As far as I know, I don't believe that would solve the problem.
Scripts are reloaded on map change no matter what so I don't think that's the issue.
Plus the script sets a players collision on their spawn, it's not a server command but a player command. Therefore, it won't matter how or when the script loads.
According to local's sources, the bug seems to be an Engine Problem with EP1-based games, which CS:S falls under, sadly :(.
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korori

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Re: Server Settings
« Reply #19 on: March 17, 2010, 08:06:55 AM »
Thanks I didnt know that. I just jumped back into ESS/ESP a few weeks ago. I usually do php/sql. I guess we just need to have one admin on stand by that has the ability to restart the server.

Korori
« Last Edit: March 17, 2010, 08:11:56 AM by [NotD] Super Senshi Korori »

Undead

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Re: Server Settings
« Reply #20 on: March 17, 2010, 09:05:17 AM »
Ye I haven't really touched much ES lately, but I'm still very smart when ever I need to use it again. Plus the many scripts I've done before for references.

I know I tried implementing SQL into one of my scripts back in the day, but never got it fully functional... Maybe one day you could assist me in that since your knowledge is in Php/Sql :)
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Re: Server Settings
« Reply #21 on: March 17, 2010, 10:31:04 AM »
Well you could reroute the power to the back system to engage the over driving force to help the server go more to the left of the thing that was right there and then the main structure of the foundation of the servers would not crash so the lightspeed function would prevent the underscore from taking over the servers to crash the world into a moon on the other side of the universe so that the core system would turn back to the right plan of existence so that we would ALL live AND the server would no longer crash....


Sound good?....


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Tomgreen

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Re: Server Settings
« Reply #22 on: May 13, 2010, 04:51:41 PM »
Let this thread die the physics glitch is caused by certain maps and certain entities in them. It doesn't always happen its a random chance. Can't be fixed until you restart the server can't be avoided in the maps only thing to do is to not include maps that can cause this. Atm your server has none so nothing to worry about if you see it happen contact me because I can spot what map is causing it very quickly and easily.

 


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