Its the one with throwing knives and long jump.
BTW Heres a fix to see weapons in Zombie Riot that I am adding to my early gift to NotD. BTW all these plugins were in my repository that were just sitting their for months and months. So I thought why not give it out now.
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
#define PLUGIN_VERSION "1.0.0"
public Plugin:myinfo =
{
name = "Zombie Riot Alpha Fix",
author = "Korori",
description = "Zombie Riot Alpha Fix.",
version = PLUGIN_VERSION,
url = "http://korori-gaming.com"
};
public OnPluginStart(){
HookEvent("player_spawn",PlayerSpawn, EventHookMode_Post);
}
//Player Spawns
public Action:PlayerSpawn(Handle:event,const String:name[], bool:dontBroadcast){
//Creete Spawn Timer Event
new client_id = GetEventInt(event, "userid");
new client = GetClientOfUserId(client_id);
CreateTimer(0.1, SpawnTimerSettings, client);
}
//Player Spawn Event Handle
public Action:SpawnTimerSettings(Handle:timer, any:client){
//Check if Player is Valid
if(client > 0 ){
//Check if player is Ingame and is connected also checks if player is not a bot
if(IsClientConnected(client) && IsClientInGame(client) && !IsFakeClient(client))
{
//Checks if Player is Alive and is on CT Team
if(IsPlayerAlive(client) && (GetClientTeam(client) == 3)){
//Sets Weapon Alpha to Visable
SetWeaponAlpha(client);
//Repeat Timer to Prevent Alpha Glitching
CreateTimer(1.0, SpawnTimerSettings, client);
}
}
}
}
//Set Weapon Alpha
Void:SetWeaponAlpha(client)
{
new wepIdx;
//Loop through Weapons
for (new s = 0; s < 5; s++){
//Get Weapon in that Slot
if ((wepIdx = GetPlayerWeaponSlot(client, s)) != -1){
//Set Alpha to Visable
SetEntityRenderColor(wepIdx, 255, 255, 255, 255);
SetEntityRenderMode(wepIdx, RENDER_TRANSCOLOR);
}
}
}
I did not test it.
Korori